Fights are generally in the JRPG mold, with lots of special abilities to trigger, but there are some fairly unique factors to keep things interesting.įor one thing, combat takes place in a 2D plane, but positioning is incredibly important. You’ll be putting together parties of adventurers to explore the various dungeons of the property through turn-based combat. No thanks to your recently deceased relative, whose greedy search for treasure led him to places mankind shouldn’t venture and unleashed a bunch of gross monsters and weird cultists to terrorize the countryside and depreciate your property values. You’re still a “manager” of sorts, to a revolving stable of adventurers, slowly grinding away at the physical and spiritual corruption that has overtaken your ancestral estate. There’s been little change to the game’s overall concept. Red Hook Studios‘ stylized, Lovecraftian take on turn-based, procedurally generated dungeon crawling was already super compelling, not to mention gorgeous. Darkest Dungeon hasn’t changed much since we reviewed it in Early Access.
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